Push it real good… Grass me up? Well, okay then…
Apr 052010

Deep Parallax Occlusion

Deep Parallax Occlusion

As a bank holiday time filler, I’ve just added “Deep Parallax Occlusion Mapping” to our Raz0r engine. Given it’s multi-pass, cross-platform nature, this was quite an effort and I’m pretty pleased with myself!

This AAA technique throws mud in the eye of traditional, low rent bump/normal mapping and the picture speaks for itself – the walls and floor are flat polygons lit by a spotlight.

Posted by rubicon at 11:10 AM