Feb 262010

Push It!

Push It!

Our brand new self funded title “Push It!” is almost ready to go live on the Antix AGP player system for popular cellphones and other embedded devices. “Push It!” is our take on the classic Sokoban gameplay, with a few new twists of our own. A dedicated page will be forthcoming…

Posted by rubicon at 1:04 pm
Nov 302009

Cocktail

Cocktail

We’ve (well, I’ve) been working on a new self-funded development for a couple of days now, and the first pass of some graphics have arrived. Very early days yet, but I thought I’d post this for posterity and comparison with how the game finally ends up.

It’s a time management game where you play the part of a harried bar tender trying to please a never ending parade of ever more demanding customers.

Posted by rubicon at 9:20 pm
Nov 122009

Single Pass PSSM

Single Pass PSSM

Raz0r, our internal games engine, has had directional light shadows for a long time, but the shadowmapping implementation was far from cutting edge. This has now been addressed with the addition of a Parallel-Split Shadow Mapping technology that makes directional light shadows appear pin sharp, even when used in massive worlds.

The attached pic is obviously a test scene that’s not trying to push the envelope in terms of visuals, but it does display a large outdoor environment with plenty of instancing and a nice crisp shadow on the ground wherever you look.

The method runs in a single pass (both when generating and later when reading back), storing 4 levels of splitting into the R,G,B and A channels of a standard texture at full resolution. The whole effect runs well on the DirectX 9 pipe, supporting down to shader model 2 which is our minimum spec.

Posted by rubicon at 5:04 pm
Oct 212009

It’s quick and dirty, but I’ve finally posted a first draft of my tutorial for performing screen space ambient occlusion using directx 9

Posted by rubicon at 3:21 pm
Oct 212009

Our new look site just went live. Please bear with us as the entire site is still under construction and a lot of the content is either placeholder or missing completely. I’ll be addressing that over the next couple of days.

Posted by rubicon at 9:21 am
Oct 192009

We’ve just switched over to using a blog-based website, so we stand a chance of keeping it up to date! Much as we’d like a swish site, we’re too busy actually developing titles to spend much time messing around with html.

Posted by rubicon at 6:45 am