Turret firing range display issues

Bug reporting and feedback only please.
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Turret firing range display issues

Postby Abacist » Sun May 21, 2017 4:42 am

Game 450. I moved my bazooka to the safe circled hex, and the turret shot him! Very traumatic for both of us.

Before:
IMG_1048.JPG

After:
IMG_1047.JPG

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Re: Safe hex gets shot !!

Postby Abacist » Mon May 22, 2017 2:22 pm

If reproducible this is a Showstopper/ Critical bug.

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Re: Safe hex gets shot !!

Postby Rubicon » Mon May 22, 2017 3:11 pm

It's not though is it.

(Looking at it now however)
Regards, Paul Johnson.

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Re: Safe hex gets shot !!

Postby Rubicon » Mon May 22, 2017 3:35 pm

Worked perfectly for me. Did yo definitely see the turret fire? There's no blood on the ground in your pic.
Regards, Paul Johnson.

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Re: Safe hex gets shot !!

Postby Abacist » Mon May 22, 2017 3:50 pm

I'll try to reproduce it now. I turn off gore. I would think the code is the same for both so seems like a user error.

Could NOT reproduce it, some sort of stupid player error apparently.

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Re: Safe hex gets shot !!

Postby Rubicon » Mon May 22, 2017 4:52 pm

:D
Regards, Paul Johnson.

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Turret firing range display issues

Postby Abacist » Fri May 26, 2017 10:24 pm

I think there is still an issue here. Take a look at this screen grab from online PvP game #544. The 2 hexes on the hill on the right side I think should be targetable but show as safe.
Turret firing hexes.JPG

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Re: Turret firing range display issues

Postby Rubicon » Fri May 26, 2017 10:43 pm

They shouldn't be, they're both at the same height.
Regards, Paul Johnson.

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Re: Turret firing range display issues

Postby Abacist » Fri May 26, 2017 10:49 pm

You are too fast in your beta support! I figured that out and tried to delete my post but you had already replied!

Great game, loving v0.7. I wish you lots of money for this release! :)

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Re: Turret firing range display issues

Postby Rubicon » Fri May 26, 2017 11:25 pm

:ymhug:
Regards, Paul Johnson.


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