Group Units (may be too difficult for release 1)

Bug reporting and feedback only please.
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Group Units (may be too difficult for release 1)

Postby Abacist » Tue May 02, 2017 5:23 am

In the epic campaign games, I typically start producing groups of 4 skyhooks, behemoths, etc. and have to tediously move each one separately.

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Re: Group Units (may be too difficult for release 1)

Postby qklilx » Tue May 02, 2017 8:40 am

I'm not a coder but I don't see how group movement would work on a tile map. That's a lot of path finding that can get messed up for all sorts of reasons.
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