Avandar wrote:It took me 4 trays and I beat it. Get your anti air to the far north. Swing the aegis to far north and outboard. The enemy destroyers are all just distractions. You must use your destroyers to attack the cruisers. Only buy bombers and toward the end a fighter. Use your aegis to kill fighters, use your anti air to weaken bombers. You must have your own bombers survive to kill cruisers and defend your aegis to a lesser degree.
FredSlim wrote:Avander is right, it is relatively easy if you spam bombers
On the 1st turn, move the two destroyers on the right below the small skeleton island (so they don't get hit) and move Aegis down so they are slightly ahead and to the outside of the two little islands with the cactus, near the general (one left, two right). Move the left destroyer towards the skeleton island, though this doesn't really matter.
2nd turn use the destroyers to destroy the cruiser, shuffle Aegis forward on the right and left (just within range, then move back) to destroy the Fighters. Create two bombers and move them towards the top-centre.
From then on use the Aegis in darting runs forward and back to destroy any fighters that appear (you should have enough money to build a couple more by the end if needed). Buy bombers whenever you can to primarily nuke the cruiser when it appears, then AA boats, and any spare can take out some destroyers. You should be able to get three or four bombers towards the top-centre by the last few turns, during which time they are taking out the cruisers and AA. Only one cruiser and two AA appear (intermittently, every other turn I think?) so three bombers can clear this problem, and if your Aegis are doing the job it should prevent Fighters from attacking them.
Bombers attacking the general weren't too much of a problem, and if the bombers are thinning the destroyer herds these don't pile up too thick around the general, allowing you to get an Aegis out if needed. I think I had to buy one Aegis towards the end to destroy a bomber that got close, the others grouped up around the cruiser for some reason.
Shuffle forward with units so they're shooting at maximum range, and then move back with any spare moves to preserve them (Aegis in particular) as long as possible.
Save the game every successful turn or two (in different slots) in case you mess up a move.
AA tanks aren't particularly useful, aside from "distracting" enemy bombers to slow down their route to the general.
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