generalisimo in multiplayer

Anything goes discussion of our BIG new release
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Joined: Tue May 07, 2013 6:34 am

generalisimo in multiplayer

Postby TheINFAMOUSking » Tue May 07, 2013 6:48 am

On the next map pack there should be a generalisimo unit that gives all onfield units a stat boost for as long as he lives.

Posts: 23
Joined: Thu Apr 18, 2013 2:02 am

Re: generalisimo in multiplayer

Postby antayat » Wed May 08, 2013 2:04 am

TheINFAMOUSking wrote:On the next map pack there should be a generalisimo unit that gives all onfield units a stat boost for as long as he lives.


I agree. I think I read somewhere on the forum about them hinting to this with next incarnation of the game.

Posts: 602
Joined: Mon Jan 16, 2012 3:28 am

Re: generalisimo in multiplayer

Postby Avandar » Wed May 08, 2013 3:53 am

I would love a kill the generalissimo multiplayer game. Perhaps complete with bunkers and underground tunnels

Posts: 33
Joined: Sat Apr 13, 2013 1:28 am

Re: generalisimo in multiplayer

Postby Oda_Nobunaga » Sun May 12, 2013 2:53 am

Maybe generalissimo should be a secondary objective. When creating the online match, the match creator can choose in the options whether it is a HQ match or a Generalissimo match. In a generalissimo match, both players start with one general. Either A, the player can take out the opposing HQ, or B, the player can take out the general.
Claimed= 5 wins
Invading= 4 wins
Targeting=3 wins
Scouting=2 wins


Claimed:
Spoiler: show
None

Invading:
Spoiler: show
None

Targeting:
Spoiler: show
None

Scouting:
Spoiler: show
Scrap

Posts: 23
Joined: Thu Apr 18, 2013 2:02 am

Re: generalisimo in multiplayer

Postby antayat » Sun May 12, 2013 11:23 pm

I'd like to see a generalisimo multi player map where if you get the general from point a to point b your given reinrorcements. A lot of risk but a great advantage if achieved.


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