Rubicon's Ramblings

Random thoughts from an overworked dev


Combat Monsters App Update Out Now

Our latest update has just aired and there’s something for everyone. PC and Android are available right now, whilst the iOS version has been submitted and will be available when Apple are good and ready, hopefully early next week. The changes are as listed below. In other great news, our Greenlight campaign to get Combat [...]

Epic Little War Game: Dev Diary #5

What’s in a name anyway? *Sigh* we’re changing the name yet again, only this time it’s final. We’ve even registered it in various places just to underline that. Step up and take a bow, Epic Little War Game. Nobody was happy with “Best” – it sounded both arrogant and lame at the same time. The [...]

Visibility in the marketplace and how to get it

(This article was first posted at the Continue Play website as a guest post. The discussed giveaway stunt is over now but I’ll leave the article as was. I will soon post a follow up about how that went. Without further ado…)   Small Fish, Massive Pond. If you ask a thousand smaller game studios [...]

Ultimate War Game: Dev Diary #4

Welcome back, all sorts of news today – I promised these would get longer. Lets start with a boring but nonetheless important announcement. This game is now to be called Best Little War Game.   What’s in a name? For the record, I think Ultimate War Game is a much better name. However it was [...]

Ultimate War Game: Dev Diary #3

Straight on with it then. First up, I’ve made another pass at the graphics for the terrain. Previously I’ve been trying to use stencil shadows and other tricks to provide decent lighting whilst keep the speed up. However as time wore on, the speed was dropping off due to adding ever more bodges to make [...]

I’ve been a dev for 30 years. Today!

I was just chatting with a friend about our respective starts in game development and mine was a little unconventional to say the least. After leaving school I did a full apprenticeship as a lithographer specialising in page make up, whilst keeping my coding strictly hobbyist. That was so long ago that now “lithographer” isn’t [...]

Ultimate War Game: Dev Diary #2

Ultimate War Game031

Some more sporadic news to report. Been a big few weeks here. Artwork There’ll be a ton of new units and stuff, but since my last post our artist has been busy remodeling the legacy units in higher resolution. We’re still keeping things mobile friendly with the same visual style, but times have moved on [...]

Can anyone help us become successful developers?

What is success anyway? We’ve been talking here about why we’re still looking with trepidation each month at our earnings statements, hoping that we’ll be able to pay all the bills again. In fairness that’s only once or twice been a fail, but most months we only just seem to limp over the line. It’s [...]

Ultimate War Game: Dev Diary #1

Map Generator Well, still only me on this project so not that much has changed since my first noises on the subject. The map editor stuff is about complete now and looks pretty enough – I’m certainly happy with it. Still some things to add to this, but basically this is what the game will [...]

Why Steam is making my blood boil!

Cross posted at Gamasutra As most know, Steam is a very closed shop indeed. Even before the current gen consoles’ “more open” policies, you could always get a contact at MS or Sony to try and get on their kit. They’d often say no, but you could at least have that conversation. Even when you got that no, [...]

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