Rubicon's Ramblings

Random thoughts from an overworked dev

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Combat Monsters Teaser Vid

No pics this time, a movie being worth a thousand pictures.  (Hmmm, something like that anyway) This isn’t a full cinematic style trailer, just a quick mash up of some interesting bits now that all the coder art has gone. We will be doing one of those in the near future though, and I promise [...]

Spinmaster Bowling released

https://itunes.apple.com/app/id623273862 Another game slips quietly out of the Rubicon stable…  Our ‘one thumb’ bowling game called “Spinmaster Bowling” If you enjoy a bit of ten pin action, I hope you’ll give ours a try? It’s free with ads or you can remove those and get access to a bunch of different balls for the princely [...]

Combat Monsters: Multiplayer’s coming…

Been a good couple of weeks since the last post. First off, we got all the racial abilities implemented and working, and the real joy was seeing the AI just deal with it in stride. Each of the 10 different races has a uniqe special passive ability that’s on all the time. For example all [...]

Combat Monsters update

Quick post mainly to put up another screenshot, as we’re starting to feel very proud of them. There is only one major job left on the todo list at the moment, and that’s an entirely new AI for the single player game. Oh, and the asyncronous stuff for the multplayer game. And a trillion other [...]

Combat Monsters, so what is it anyway and why do I want it?

  There’s been a lot of idea reworking lately and we’re finally happy with how our gameplay is working. In fact we’re over the moon about it – we have something pretty new here and I do hope that means that translates into being a big hit. There will be a substantial single player campaign, [...]

GBWG up for a BAFTA!

This is thrilling news, the British Academy of Film and Television have graced us with a nomination in the “best strategy games” category. The proudest moment is yet to come though. I’ve been speaking with a couple of the organizers of the award, back from when we were first nominated to be nominated and they [...]

Combat Monsters

You heard it here first, we’ve picked a name for our “fantastic” game that’s currently under development, and this post makes it official. In slightly less dry news, I got a new gameplay feature going today. Learning fast from poor sales of GBWG, we realised that to make a truly successful title it needs to [...]

FREEBIES!!

Great Big War Game seems to be racking up the accolades lately. Following up on our most appreciated “Mobile Strategy Game of 2012″ from IGN, yesterday we got a wider award – “Best Mobile Game, 2012″ from Game Dynamo. Thanks guys!  This is kinda bittersweet for us though tbh, as the game isn’t selling as [...]

It’s all happening

It’s been a while since the last post so I have some catching up to do. Our fantasy game is making steady progress, but nothing’s changed too much visually as it’s all been nuts and bolts and server stuff etc. Still takes a nice screenie imo though, so without further ado: We’ve added movement to [...]

Merry Christmas everyone

I hope it’s been a good year for you all, and that the next one is even better. Happy Holidays from all of us at Rubicon.

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