Rubicon's Ramblings

Random thoughts from an overworked dev

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Ultimate War Game: Dev Diary #4

Welcome back, all sorts of news today – I promised these would get longer. Lets start with a boring but nonetheless important announcement. This game is now to be called Best Little War Game.   What’s in a name? For the record, I think Ultimate War Game is a much better name. However it was [...]

Ultimate War Game: Dev Diary #3

Straight on with it then. First up, I’ve made another pass at the graphics for the terrain. Previously I’ve been trying to use stencil shadows and other tricks to provide decent lighting whilst keep the speed up. However as time wore on, the speed was dropping off due to adding ever more bodges to make [...]

I’ve been a dev for 30 years. Today!

I was just chatting with a friend about our respective starts in game development and mine was a little unconventional to say the least. After leaving school I did a full apprenticeship as a lithographer specialising in page make up, whilst keeping my coding strictly hobbyist. That was so long ago that now “lithographer” isn’t [...]

Ultimate War Game: Dev Diary #2

Ultimate War Game031

Some more sporadic news to report. Been a big few weeks here. Artwork There’ll be a ton of new units and stuff, but since my last post our artist has been busy remodeling the legacy units in higher resolution. We’re still keeping things mobile friendly with the same visual style, but times have moved on [...]

Can anyone help us become successful developers?

What is success anyway? We’ve been talking here about why we’re still looking with trepidation each month at our earnings statements, hoping that we’ll be able to pay all the bills again. In fairness that’s only once or twice been a fail, but most months we only just seem to limp over the line. It’s [...]

Ultimate War Game: Dev Diary #1

Map Generator Well, still only me on this project so not that much has changed since my first noises on the subject. The map editor stuff is about complete now and looks pretty enough – I’m certainly happy with it. Still some things to add to this, but basically this is what the game will [...]

Why Steam is making my blood boil!

Cross posted at Gamasutra As most know, Steam is a very closed shop indeed. Even before the current gen consoles’ “more open” policies, you could always get a contact at MS or Sony to try and get on their kit. They’d often say no, but you could at least have that conversation. Even when you got that no, [...]

Piracy. Is it now just a silly habit?

Cross posted at gamasutra It’s been a busy time for us over at Rubicon Towers. We’ve started working now on our next “proper” game, but for a while we’ve been punting out a number of smaller titles just for the crack, and the hope of getting lucky. Flappy Bird lucky. I’m trying to maintain some [...]

Zombies: Dead in 20 – out now for Android

All is lost. You’re completely surrounded and it’s waaay too late to run. The only question now is, how long can you survive…? Simply tap the screen to shoot the zombie hordes. If you shoot like a maniac you might just live long enough to grab the shotgun. That is all. You’re on your own [...]

Ultimate War Game

We released Great Little War Game 2 recently, to a mixed response. We stripped the game down to basics and simplified everything to try and reach a more casual audience. This largely worked, but our regular fans were less impressed, which we should’ve seen coming. I think we simply should’ve called this one Casual Little [...]

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