Rubicon's Ramblings

Random thoughts from an overworked dev

March, 2013

Combat Monsters update

Quick post mainly to put up another screenshot, as we’re starting to feel very proud of them. There is only one major job left on the todo list at the moment, and that’s an entirely new AI for the single player game. Oh, and the asyncronous stuff for the multplayer game. And a trillion other [...]

Combat Monsters, so what is it anyway and why do I want it?

  There’s been a lot of idea reworking lately and we’re finally happy with how our gameplay is working. In fact we’re over the moon about it – we have something pretty new here and I do hope that means that translates into being a big hit. There will be a substantial single player campaign, [...]