Rubicon's Ramblings

Random thoughts from an overworked dev

September, 2012

Chop, Chop, Bin

With a heavy heart, it pains me to say that we’ve canned out karate game prototype. It had a few genuinely good ideas in it, but good ideas sometimes aren’t enough. The “whole” wasn’t going to be compelling enough, as that’s what really matters. People aren’t going to play a game because it has a [...]

We just went past 100 years of dev experience!

I’m happy to report the appointment of our newest hire, Richard Collins, who swells our grey haired old programmers total to four. Along with the two guys in our “creative department”, Richard nudges our total pro game development experience to over 100 years combined. I thought that occasion needed marking, as it sounds ridiculous for [...]