Rubicon's Ramblings

Random thoughts from an overworked dev

Kotaku self-entitled much?

In response to this bit of bizarre whining: I can only say this: I represent a small indie developer, trying to exist as a fully professional studio without funding for any of our creations. With no marketing budget at all, we rely entirely on word of mouth and the media to get gamers aware [...]

Combat Monsters v4 – The “OMG it’s massive!” expansion


Here we are again, it’s update time and we think you’re gonna love it. So much so, we’ve changed the name – it really is now called the “The OMG it’s massive!” expansion because it’s, er, massive. Early Access is available right now with a Beta version available for PC (non-steam) right here: Please [...]

Combat Monsters v4.0 feature list

Our fourth major expansion is around the corner, so it’s about time I shared what’s going in it with you all. The short answer is “tons”, which I’m sure by now comes as no great surprise. For the long answer… It’s all about the players Our main thrust this time around is to get more [...]

Combat Monsters – new card art incoming

One of the few regular criticisms we get is that our card art is a bit lame. And they’re right, it is! The justification for this is that unlike all our bigger, better known competitors, our cards actually come alive when you play them. The monsters etc. are “real”, so we draw the 3D model [...]

Combat Monsters: Vampires update now out (v3.4)

Welcome back. We have another update for you and it got pretty big again, with 120 new cards and another new race of monsters – Vampires. This update will be the last for a while, as the next expansion we aim to bring you is simply going to need a ton of new work. Team [...]

Steam Reviews – a harsh place to be if you EVER make a mistake.

It took a very long while to get our Combat Monsters game approved through greenlight and out onto the Steam store. So much so that in truth we’d kinda written this off and forgotten about it, assuming it would never happen. If asked on a more “up” day, I’d reply that I hoped it would [...]

Hitler reacts to Combat Monsters marketing success…

I made this mainly for cathartic reasons, but figured I’ve nothing to lose by sharing now that it’s finished. Here, have a laugh at my expense. (or maybe some schadenfreude if that’s your thing.)

Combat Monsters 3: Reinforcements


It’s Monster! This is not some random patch, not even a regular sized expansion, we’re bringing you a game-changingly big whole new version of the game. We’ve listened to our criticisms, we’ve noted our plaudits, and we’re hoping this new version will satisfy everyone in spades. 1,200+ new cards That’s 1,200 new cards- the grand [...]

Combat Monsters v2.4 update

This is another big one, including some cool new stuff, the fixing of some complained-about issues and of course the long promised card trading facility. Here’s what you can expect to see in the new version: More Payback After reading between the lines of a lot of nasty complaints, and some welcomely written constructive versions [...]

Combat Monsters Steam Launch – Jan 21st

Because it’s worth a post of its own… Combat Monsters is going live on PC from January 21st. You can actually sneak in early if you’re in an EU timezone, from 18.00 on the 20th. Get your link clicking finger ready..

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