Rubicon's Ramblings

Random thoughts from an overworked dev

Great Little War Game 2 — now a thing!

The brand adored by millions gets a third and (probably) final outing today with Great Little War Game 2.  Now available for iOS and Android. Check it out?   Official page: YouTube: Facebook fan page. Give us a like please? … 1931304142 App Store: Play Store: … .dev.glwg2

$2.99? What a rip off!

My wife enjoys baking and I recently asked her to make me some peppermint fondant creams, a personal favourite. She dutifully went off to buy the ingredients and also bought a product, pictured below, to finish them off. Why the hell am I blogging about such matters?  Simple, we’re returning to the world of paid [...]

Fairground Coin Falls is now out. Our best yet by miles

You can get it from google play here: right now. The iOS version has been submitted to Apple so should be another week or so. This is our best machine by miles and I’m very proud of it. Please give it a go and let me know what you think?

Great Little War Game. Too?

Yep, there is a sequel to the original Great Little War Game, and we’ve gotten even less imaginitive with the title. It’s actually a truer sequel to the original game, streamlined to better play on a phone. We’ve folded in some bits from GBWG and a few new things, but this game has gone back [...]

Goldrush Coin Falls now out on iOS & Android

That’s it really, this is the most self-evident game ever made. Try it for free…

Jungle Coin Falls will kill your sex life

We’ve had several complaints, mostly from frustrated males, that since showing their wives Jungle Coin Falls there’s been a marked downturn in the bedroom department. As a game developer working 24/7 I had to do a bit of research on what exactly a sex life is, and google revealed some suprising imagery. I now know [...]

Jungle Coin Falls out on iOS/Android

Please take a look at our latest creation: Bit of a departure for us, this. Instead of making massive games for small audiences, we’re trying to make a small game for a massive audience for a change. Something about that sounds a lot better as a business plan, but time will tell. It’s a [...]

Combat Monsters v2.1 Change Log

——————————————— NEW FEATURES ——————————————— * Added nearly 300 new cards, see below. * Added a new deck rules choice. Play either “standard” (existing rules), or “Single 50″ (50 cards exactly, not a single duplicate allowed) * Added “Daily Doubler” iap.  Similar to the Rubicoin Tripler but one dollar, one day * Added “Epic Boosting Mega [...]

Combat Monsters v2.0 changelog

CURRENT VERSION (v2.0) updates from v1.1 * Added a new race of monsters – Skeletons. * Added 4x new bows. * Added 4x new staffs. * Added 2x new hard single player quests. * Added 3x new heroes. What other game features an Attack Chicken?! * Added 8x more runes. * Added Asynchronous multiplayer. * [...]

Combat Monsters new feature – Extreme Challenge

The current “Quick Battle” is getting a scale up in an upcoming update to Combat Monsters. You can now pick the number of AI opponents to face, and that makes for some epic battles indeed. To give you a chance, the mojo your hero generates is increased by the number of opponents (less one), so [...]

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