Paul Johnson
Paul is the spiritual leader of team Rubicon. Confidently marching into the unknown, Paul leads Rubicon with all the swagger and poise of a five star general. Equipped with only his magic sceptre and an ATI Radeon x1950, Paul enjoys the finer side of graphics and engine programming, waiting in vain for an industry wide push to make video cards “just work”!
Steven Haggerty
Steve is the director of everything technical at Rubicon. Whether it is parking logistics (getting 15 cars in an 8 car lot), or the preparation of fine coffee, Steve is the man. Aside from technically directing technical things, Steve likes to play Quake 3. Anyone beating him is liable to 1 months isolation on the ground floor. (This is theory only – it’s never actually happened!)
Michalis Bobotsaris
Michalis likes nothing more than drinking cold coffee. Some say he once drank hot coffee, but don’t believe all you hear. Michalis’chosen specialist subject is Shaders. You name it, he knows how to shade it. If he is not talking about Shaders he is drinking cold coffee.
Gary Higham
Since joining the company in 2006 as Gameplay Programmer, Gary has become the “go-to” man for everything templatey and esoteric. Pro-active in the company’s growth, Gary has been a major factor in both the development of Shotest Shogi and the demise of our last coffee machine.